Thursday, 2 May 2013
The DragonSpire : Fantasy Faire 2013 Wrap-Up
What a long, strange month it's been.
This year's Relay for Life Fantasy Faire is now over - aside from the grand "Key of Hope" hunt, produced by Mad Pea Productions (an incredible in-world artistic group), which I believe goes on until the end of the week.
This year, the Fantasy Faire blew through the previous year's record of $25,000 US and sailed right over the $30,000 US mark. This was an incredible achievement, for everyone involved - the organizers, the merchants, the volunteers, and the sim builders.
I can really relate to the sim builders. This year, I had the honor of being one of them! So, as you can probably surmise, I'm pretty tired right now. It's been an extensive, tiring and complicated month for me.
Want to read about it? Visit Ciaran Laval's Blog and read the interview!
The entire month of April seems like one large blur, at this point. Fragments of clarity intermingled in a tangled web of creation and hastened teamwork. When all was said and done, I barely had a chance to look around the sims and enjoy the Faire myself!
I feel it is a small price to pay. I got to create something new, different and enjoyed by the thousands of visitors that attend the Faire. My ultimate ambition was to develop something that would stick in peoples' heads for years to come - I think my team and I managed to do that, regardless of the setbacks and challenges brought to light by the nature of what I wanted to do:
I feel it is a small price to pay. I got to create something new, different and enjoyed by the thousands of visitors that attend the Faire. My ultimate ambition was to develop something that would stick in peoples' heads for years to come - I think my team and I managed to do that, regardless of the setbacks and challenges brought to light by the nature of what I wanted to do:
THE DRAGONSPIRE
The DragonSpire was easily the largest, most ambitious, complex thing I've done in Second Life (so far). It was also a first for the Fantasy Faire, and likely a first for Second Life - a sim containing a series of seamless underground caverns. Like a proverbial cherry on a proverbial sundae, it was topped with a spire that towered over the sim like a massive colossus, hiding within a dragon and its horde of gold and jewels.
When I say the sim was huge, it's a bit of an understatement - I thought I would be able to fit it snug as a bug on ground level, but complications with the sim's water level kept that from happening. The entire mountain was 3 layers thick - forming the catacombs below, the shops in the center, and the spire on the top - and the entrances to the sim had to be reached by climbing a natural stone stairway. It was a great opportunity for me to show off my Blacklight Crystals, as well. These things were used everywhere.
I spent at least a week or two extensively planning what I was going to do. In hindsight (which is always 20/20), I think I might've been a little too ambitious with this project. A sim-wide build with seamless mesh tunnels and a dozen integrated shops with only a tentative month to finish it? Perfect! Let's do it!
DragonSpire concept art - mapping out the levels.
Yeah, I'm a little crazy. I know.
I had also promised Zachh Barkley (owner of The Arcanum) that I would do a bang-up job on his shop, as well. Usually a larger version of the smaller shops are created for the sponsor store, but I wanted to do something a little different, that fit better with the surroundings. I customized the sponsor shop not only to fit his product base, but to showcase his work as effectively as possible.
"The Arcanum" concept art.
In fact, I focused a lot on all of the merchant's stores. I really wanted to make sure that people weren't just moving through the sim - I wanted to make sure everyone found their way into all the stores, dropping lindens into whatever donation (and non-donation!) vendors available. I'd noticed that, in years previous, many of the sim creators would design fantastic shops - but they would often hide or obscure the products of the respective merchants.
For The DragonSpire, I created empty cave-spaces to the maximum size specifications. After handing each merchant a package of stones, signs, crystals and stalagmites, I invited them to create their own interiors for their hollow spaces - and boy did they deliver!
Something I did not expect, however, was how difficult the entirety of the sim would be to photograph. This (aside from the manner in which the caves rendered shadows and the fact that several people (including myself!) got downright lost) seemed to be the main gripe for most people - the fact that they traveled down into the depths of the catacombs, and it was very hard to get a decent picture due to camera positioning in the tight space.
A few SLtographers managed to take some amazing shots, though:
This has to be my favorite. I don't think anyone took a better photo than this. It was taken by Opal Lei. Her blog "Where's Dim Sum?" is awfully cute, and her SLtography is spectacular. She captured exactly how I wanted The DragonSpire to look.
This one was taken by Caitlin Tobias, who wrote an article about the sim on her blog. She, like many others, was one of the individuals challenged by the un-photogenic properties of the sim - but managed to take a few good shots of the spire, anyway!
A great interior photo taken by amanfor4seasons.
I really enjoy the composition of this photo. It would have been a hard shot to get!
(I have a full photo album at the bottom of this post, if you'd like to see more.)
For those who managed to find their way through the underground caverns, and made their way to the under-grotto, there was a secret gift for all to find!
Saikatsu Epsilon – 3D Modelling Assistance, UV Mapping Assistance,
Sim Setup
(You pulled through. You did it, and you did so much! You’ve proved to yourself that you can do anything, and you can take the praise and admiration that goes with it. You’re my best friend, Drei.)
Elysium Hynes – Blogger, Documentation, Sim Setup
Astrea – Emotional Support, Sim Setup
Viodelic – Scripting Master
Methias Kira – Motion Artist
I also want to thank Elizabeth Tinsley and Zander Greene, who have been absolutely and completely supportive throughout this elaborate venture.
These pets are considered a Limited Edition item.
"RFL Purple" and "Key of Hope Cyan" Fairy Chameleon Shoulder Pets
Scattered around the hidden grotto were tiny nests filled with eggs. If
you took an egg from the nest, and wore it for exactly one hour, a baby
Fairy Chameleon would hatch! These Chameleons came in two flavors: RFL Purple, and Key of Hope Cyan (only available via the Key of Hope hunt)! They are 99.9% MESH (aside from the flexi-prim wing fluff), have matching particle effects and will sit lovingly on your shoulder, nose or ear.
At the end of it all, I'd attempted to get as many collective screenshots of the sim I could get from various people. One of the sadder things about the Faire is that it is not permanent – two months' worth of work is destroyed in a matter of seconds. I suppose that's something I like about it. There is definite beauty in impermanence.
Here's a gallery of some of the better screenshots:
Get the flash player here: http://www.adobe.com/flashplayer
And now, this is the part where I express my unending gratitude.
The DragonSpire would not have become a reality without my small team of best friends and colleagues. With how utterly chaotic March/April has been for me, this project would have absolutely overwhelmed and buried me if it had not been for the help and encouragement of my team.
From left to right; Viodelic, Elysium Hynes, Saikatsu Epsilon, Khyle Sion, Astrea, Methias Kira.
(You pulled through. You did it, and you did so much! You’ve proved to yourself that you can do anything, and you can take the praise and admiration that goes with it. You’re my best friend, Drei.)
Elysium Hynes – Blogger, Documentation, Sim Setup
Astrea – Emotional Support, Sim Setup
Viodelic – Scripting Master
Methias Kira – Motion Artist
I also want to thank Elizabeth Tinsley and Zander Greene, who have been absolutely and completely supportive throughout this elaborate venture.
Everyone really wanted to make this sim a reality. The passion and dedication shown by everyone was astounding. I have had the opportunity to work with the most cooperative and manageable team I could ever ask for.
Thank You!
Wednesday, 5 December 2012
NEW RELEASE! Wylde Style MESH Hair: Sylvan Dojo 2
Refined Wild :: Wylde Style :: MESH Hair - Sylvan Dojo 2
After several prototypes, I finally managed to churn out a Mesh hair that I hope challenges the quality of many current, rigged Mesh hairs.
In developing new Mesh hair for Second Life, I've done my best to make the hair as versatile as possible. I've done several things in developing the hair that may actually make Mesh hair an easier experience in terms of fitting their avatar.
The hair is partial-rig, instead of full rig. I've made it so that it deforms quite well when you adjust your shape with the appropriate sliders. It includes a whopping 18 different rig styles for better avatar fit and customization (as it won't deform to things like facial width, forehead slope, and the like).
Giving customers freedom to modify their purchases, while moving forward in terms of quality, low-lag/low ARC hair, has always been of the utmost importance to me - especially in light of the fact that you can't directly modify rigged meshes.
Lightening the load time and resource consumption of often prim-heavy hair has also been a main concern of mine. Counting in at about 30 PE at rezzed size, Sylvan Dojo 2 is probably one of the lowest-resource-heavy mesh hairs out there right now. This is NOT a mesh hair made out of sculptie shapes, and imported as mesh (like many other mesh hairs currently available). This mesh hair is professionally modeled from scratch, textured by hand, and rigged to the extent that SL's skeleton will allow, in all its imperfections. You really can't expect anything less!
In ye olde Wylde Style tradition, Sylvan Dojo 2 comes with 3-way wear facial hair (which makes the very fetching mustache/goatee combo you see above when all put together) and a Hat/Hood friendly version of the mesh base. An Alpha layer specifically created for the hair to hide the scalp is also included, as are matching Hair Bases for all the colors in whatever package you choose to buy.
My Mesh hairs are now also implemented with low-lag, deletable resize/texture change scripts, to offset some of the weight that the overabundance of Rigs will put on your inventory. Simply wear your hair, click on it, and you can resize or change the color on the fly - just remember to make a copy before you play with it!
Many more colors are now available, each in their own separate pack at $250L apiece. You can also purchase a pack of Natural or Colorful shades for $400, and a whole Fatpack for only $600L. The textures are hand-painted to give the hair a nice, soft realism - colors are picked with just as much care.
Be sure to try on the DEMO before you buy. They are available for free in both my In-world store and on my SL Marketplace. The available Rigs will look different on all avatars, so it's always best to make sure they work with your 'look'.
If you like the EYES that they're wearing, be sure to check out my hand-painted Bright Eyes. You can buy them for $150 a pop In-world. Each color comes in 3 iris sizes, and they include prim eyes for glow usage, odd-colored eyes and so on.
As always, click the ad to get to the corresponding Marketplace page. Enjoy!
Wednesday, 10 October 2012
Pewter Totem Necklaces - Raven and Lion
Two new Pewter Totem Necklaces released this week: Raven and Lion. I have quite the little assortment of these necklaces now. As usual, click the images above to go to the respective product pages.
Make sure to check out the rest of my Pewter Totem Necklaces below:
Tuesday, 31 July 2012
Crystals, Crystals and MORE Crystals! Oh, and Signs.
In-action crystal snapshot from Relay for Life.
You can now purchase the Crystals in 4 flavors: Classic, Blacklight, Pastel and Dark. 85 colors in all. 6 cluster styles (ranging from a 2-4 Prim Equivalent, depending on the cluster) and 3 single crystal styles (1 Prim Equivalent each at rezzed size).
That's a total of 765 separate crystals.
These things can be sized UP HUGE or shrunk down really really tiny. You can mess with the shine, the glow, and even make your own clusters from the single crystals.
Click on the one you like to take you to the Marketplace!
I've also packaged up a nice healthy grouping of the Wooden Signs!
These things are pretty neat, due to the fact that I've used multiple materials on extra faces I've placed on the front of the signs. This means, by using the included UV map, you can put your own textures on the signs. Whether or not you need them for instructions, to dispense items, simply to keep people off your lawn or to tell people to "Turn Back!" from your haunted forest, these signs probably have over a hundred uses. Since you can customize them, it's your license to be creative!
Stepping stones will be released a bit later. I've decided to spend some time working on Wylde Style. It needs an entire overhaul. Not to mention some stellar new items.
Friday, 20 July 2012
Relay for Life :: Committee Campsite and Year Wrap-Up
Relay for Life in Second Life 2012 ended with a donation total of $348,919.
And no, that's not Lindens.
I think everyone was pretty happy with the general outcome this year. While this year was quite a bit less than last year, repeating a donation of over a quarter of a million dollars is definitely nothing to sneeze at.
(If you are interested in knowing how many Linden
dollars make up $348,919, it's L$87,229,830.)
To all the donators, coordinators, committee members, organizers, builders and teams:
Thank you!
A lovely view of the path into the Second Life Relay For Life Committee campsite.
Now, for the Campsite!
As I explained in my last blog post, I had been asked to bring back "Paper Boats in a Paper Sea" for the main Relay for Life event in Second Life. I think I under-estimated exactly how much it would take to fill 1/4 of a sim without making it look like my shop and art display exploded all over a parcel. I had decided to create custom content for the event. I also had to display the names of the committee members, somehow.
Since I had a strange corner parcel that worked best at a diagonal, I had to wait until I actually saw the parcel in-world before I could begin designing my display. I sketched my draft the day the sims came online.
I had 9 days to complete it.
Issues began cropping up immediately, importing sand sculpts. The technique I used for the Fantasy Faire display, for some odd and unexplained reason, was no longer functioning. Not that this is a surprise. We're in Second Life, after all. I ended up scrapping the sand and decided to just terraform instead. To make matters worse, the entire week we struggled with crippling lag and repeatedly crashing sims. A few times I had to retreat to my Home sim to complete assets and position objects because I could not do it on location.
A group shot of my slav — er, minio — er, helpers and I.
From left to right: Iloh, myself and Saikatsu Epsilon.
I love making Second Life look not-so-much like Second Life.
Turned to the most attractive angle.
I made several clusters of stepping stones, customizable wooden signs and some of the most beautiful crystals in Second Life from scratch. All low-prim and customized Level of Detail for optimal performance. I coordinated the positions a few of my sculptures and my new Dancer's Triad. Rocks, plants, particle effects. The finishing touches on the installation itself. We decorated the seating areas with 'chairs' in the form of floating bubbles by HPMD*, and put out some of their wonderful trees and bushes. The crystals were a mad dash (I created them in 8 hours) but they were worth it. They definitely tied everything together.
The last object was placed at 5:56 AM July 14th. 4 hours shy of the start of the event.
Yay! We DID IT!
Surprisingly, I managed to stay awake and coherent long enough to witness the opening of the event.
Then I took a 12-hour nap.
I've now updated with a simple photo gallery for those who want to see more:
Get the flash player here: http://www.adobe.com/flashplayer
Thursday, 5 July 2012
"Paper Boats in a Paper Sea" Returning With Second Life Relay For Life
I have never done this event before, and I am stoked.
40 sims large (that's a lot of sims) and packed with artistic displays and themed events, users follow a gigantic track that spans through the sims in a large circle. Users continue to raise money and follow the track over a 24 hour period.
I've been invited to display on one of the major campgrounds along the side of the track. Once more, Kadmon Wytchwood and his incredible scripting talents is making sure "Paper Boats in a Paper Sea" can return for the 24 hour event!
As the event only lasts a day, people won't have enough time to customize their own boat textures, so the boats are being limited to a dedication that will broadcast over instant messages.
After you make your donation to the vendor and receive your boat, you'll be able to wear your boat and click on it. This will rez a boat that will go out on the water. Follow the instructions to make your dedication with a chat command, and click on the water to place your boat. The boat will then remain on the water until the end of the event.
If there is one grid-wide event that I can completely get behind, it's Relay for Life in Second Life. Many donation events in Second Life are questionable in terms of where the donations actually go. There are quite a few individuals who have used donation events in Second Life as a means to scam residents, taking their money for charity and transferring it right into their own bank accounts.
Relay for Life in Second Life is one of the handful of charity events that are not only backed by the American Cancer Society, but use very specific donation vendors that go directly to their custom-legacy-name avatars (in other words, avatars with last names given specifically by Linden Lab), which you can obtain from the American Cancer Society's very own in-world sim.
If you're interested in joining the in-world event on July 14-15th, be sure to check out the Relay for Life in Second Life website. It's sure to be a lot of fun, with themed walks every hour and prizes for most outrageous costume or how many times you can lap the track in the 24 hour period.

Oh, and I almost forgot! The Nightly Netting from my Relay for Life: Fantasy Faire 2012 display is now on sale. I'm not exactly sure when I'm going to get the skybox finished, as it's been giving me 'issues', but we'll see once this current event is over.

- Hooked Lanterns -
I also released the lanterns from my 'Dancer's Triad' separately and seemed to forget about announcing it. They're $30L for a set of 3 sizes. So if you need some cheap mesh hanging lanterns, they're definitely something to pick up.
Saturday, 30 June 2012
"Classic" Is The New "Cheap"
Of course, this means good news for the thrifty people out there who like to get quality stuff for a fraction of its original cost!
Considering that I've been making stuff in Second Life for such a long time, over such a long period of time, the age gaps between pieces can become pretty apparent. At least to me, anyway. I may or may not make more aging pieces 'Classic' as time goes on. I think it will really depend on the quality of the piece and whether or not the price fits the form anymore.
I will eventually be doing this to a handful of my older Wylde Styles, as well. Which ones and when? Only time will tell.
Click on any of the above advertisements to hop to the Second Life Marketplace listing.
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