Sunday, 5 January 2014

postheadericon ~ Refined Wild ~ at .enchantment. - Opens February 1st


If you can guess what the theme of the event is this month, you win!

So I'm going to be sponsoring (and partaking in) in the 2nd Enchantment Fair event, which is going to have a distinct Little Red Riding Hood flavor. There will be exclusive items created and sold at this event.

I likely would've taken part in the last Enchantment event, which revolved around Snow White, but my dear friend Elysium Hynes didn't give me the heads up until the event was about to start, and admissions had been closed.

This is actually pretty exciting for me. Let's just say I know a little too much about the history behind this fairy tale - it's one of the oldest in existence and definitely one of my top favorites.

It seems like most of the creators are pretty wise about the origins of the story, and how the fairy tale actually goes. I'm really looking forward to seeing everyone selling content displaying the gorier and scarier parts of this famous horror tale.

While the event opens early for bloggers (it's a very blog-centric event), it won't be open to the public until February 1st. After that, I believe the event goes for about a month.


Thursday, 21 November 2013

postheadericon ~Refined Wild~ at the 3rd Annual Relay for Life Christmas Expo!


 Yearly Relay for Life Events: You can never attend just one!

Yes, yes, yes, I know what you're thinking.

Hey, Khyle, yo' crazy. You already did a Relay for Life event this year. A big one. You built an entire sim. Don't you think you've had enough?

Well, buddy. I'll tell you when I've had enough.

So, yeah! Refined Wild will be at the 3rd Annual Relay for Life Christmas Expo. My good friend (and motion artist) Methias Kira from [-Abstract Soul-] is going to be selling in his very own booth this time around!

(*wipes away tear* They grow up so fast.)

Unfortunately, I won't be doing anything too extra-super-duper-special for this event. No art installations. No sim-wide builds.

However!

I will be selling a couple of new products, will have something nice in the raffle and I will be displaying a themed Christmas Tree!

See you there!


Sunday, 1 September 2013

postheadericon There Will Always be Someone who Hates Your Art - A Tutorial on Criticism and How to Deal With It (Part 2)


Boy, I didn't think this post would end up as long as it did - so I've split it into two parts.

In Part 1 of this tutorial, I explained about traits of Good Criticism, Poor Criticism and how to tell the subtle differences between them.

In Part 2 of this tutorial, I'm going to take some time to explain what to do with the Good Criticism once you've got it. Receiving a decent critique is one thing - what you do with that decent critique is an entirely different story.

Wednesday, 17 July 2013

postheadericon There Will Always be Someone who Hates Your Art - A Tutorial on Criticism and How to Deal With It (Part 1)


If you can't handle criticism, don't become an artist.

I've said this more than once in my life, and will likely say it more in the future. A lot of people who delve into this field cannot take a lick of criticism, whether good or bad. In the context of Second Life, I've seen merchants who would rather shut down their businesses and remove themselves from the grid entirely, than taking criticism gracefully and working to improve. Many simply ignore the criticism and do not improve, nor change (and then complain about the fact that they don't sell anything). Others cannot come to grips with the idea that no matter what they do, there will be someone, somewhere, who will dislike their work.

These two particular facts can be spread like Vegemite across all mediums:
  1. There will always be someone who does better work than you.
  2. There will always be someone who hates your art.
Tuesday, 11 June 2013

postheadericon :: "The DragonSpire" Items Now Available for Purchase! ::


"The DragonSpire Build Kit" Contains Cave Structures, 
Crystals, Troll Trees and Color Drops!
 
Click the product images and be whisked away to the marketplace!
 
     

Just so that people are aware: I will be putting the mesh tunnels up for sale. I have no idea when that will be. Whenever I can devote time to re-purposing them for individual use. Hopefully by the end of summer/early fall. Make sure to check back for updates!


Thursday, 2 May 2013

postheadericon The DragonSpire : Fantasy Faire 2013 Wrap-Up


What a long, strange month it's been.

This year's Relay for Life Fantasy Faire is now over - aside from the grand "Key of Hope" hunt, produced by Mad Pea Productions (an incredible in-world artistic group), which I believe goes on until the end of the week.

This year, the Fantasy Faire blew through the previous year's record of $25,000 US and sailed right over the $30,000 US mark. This was an incredible achievement, for everyone involved - the organizers, the merchants, the volunteers, and the sim builders.

I can really relate to the sim builders. This year, I had the honor of being one of them! So, as you can probably surmise, I'm pretty tired right now. It's been an extensive, tiring and complicated month for me.

Want to read about it? Visit Ciaran Laval's Blog and read the interview!

The entire month of April seems like one large blur, at this point. Fragments of clarity intermingled in a tangled web of creation and hastened teamwork. When all was said and done, I barely had a chance to look around the sims and enjoy the Faire myself!
I feel it is a small price to pay. I got to create something new, different and enjoyed by the thousands of visitors that attend the Faire. My ultimate ambition was to develop something that would stick in peoples' heads for years to come - I think my team and I managed to do that, regardless of the setbacks and challenges brought to light by the nature of what I wanted to do:

THE DRAGONSPIRE


The DragonSpire was easily the largest, most ambitious, complex thing I've done in Second Life (so far). It was also a first for the Fantasy Faire, and likely a first for Second Life - a sim containing a series of seamless underground caverns. Like a proverbial cherry on a proverbial sundae, it was topped with a spire that towered over the sim like a massive colossus, hiding within a dragon and its horde of gold and jewels.

When I say the sim was huge, it's a bit of an understatement - I thought I would be able to fit it snug as a bug on ground level, but complications with the sim's water level kept that from happening. The entire mountain was 3 layers thick - forming the catacombs below, the shops in the center, and the spire on the top - and the entrances to the sim had to be reached by climbing a natural stone stairway. It was a great opportunity for me to show off my Blacklight Crystals, as well. These things were used everywhere.

I spent at least a week or two extensively planning what I was going to do. In hindsight (which is always 20/20), I think I might've been a little too ambitious with this project. A sim-wide build with seamless mesh tunnels and a dozen integrated shops with only a tentative month to finish it? Perfect! Let's do it!

DragonSpire concept art - mapping out the levels.

Yeah, I'm a little crazy. I know.

I had also promised Zachh Barkley (owner of The Arcanum) that I would do a bang-up job on his shop, as well. Usually a larger version of the smaller shops are created for the sponsor store, but I wanted to do something a little different, that fit better with the surroundings. I customized the sponsor shop not only to fit his product base, but to showcase his work as effectively as possible.

"The Arcanum" concept art.

In fact, I focused a lot on all of the merchant's stores. I really wanted to make sure that people weren't just moving through the sim - I wanted to make sure everyone found their way into all the stores, dropping lindens into whatever donation (and non-donation!) vendors available. I'd noticed that, in years previous, many of the sim creators would design fantastic shops - but they would often hide or obscure the products of the respective merchants.

For The DragonSpire, I created empty cave-spaces to the maximum size specifications. After handing each merchant a package of stones, signs, crystals and stalagmites, I invited them to create their own interiors for their hollow spaces - and boy did they deliver!

Something I did not expect, however, was how difficult the entirety of the sim would be to photograph. This (aside from the manner in which the caves rendered shadows and the fact that several people (including myself!) got downright lost) seemed to be the main gripe for most people - the fact that they traveled down into the depths of the catacombs, and it was very hard to get a decent picture due to camera positioning in the tight space.

A few SLtographers managed to take some amazing shots, though:


This has to be my favorite. I don't think anyone took a better photo than this. It was taken by Opal Lei. Her blog "Where's Dim Sum?" is awfully cute, and her SLtography is spectacular. She captured exactly how I wanted The DragonSpire to look.


This one was taken by Caitlin Tobias, who wrote an article about the sim on her blog. She, like many others, was one of the individuals challenged by the un-photogenic properties of the sim - but managed to take a few good shots of the spire, anyway!


A great interior photo taken by amanfor4seasons.
I really enjoy the composition of this photo. It would have been a hard shot to get!

(I have a full photo album at the bottom of this post, if you'd like to see more.)

For those who managed to find their way through the underground caverns, and made their way to the under-grotto, there was a secret gift for all to find!

These pets are considered a Limited Edition item.
"RFL Purple" and "Key of Hope Cyan" Fairy Chameleon Shoulder Pets

Scattered around the hidden grotto were tiny nests filled with eggs. If you took an egg from the nest, and wore it for exactly one hour, a baby Fairy Chameleon would hatch! These Chameleons came in two flavors: RFL Purple, and Key of Hope Cyan (only available via the Key of Hope hunt)! They are 99.9% MESH (aside from the flexi-prim wing fluff), have matching particle effects and will sit lovingly on your shoulder, nose or ear.

At the end of it all, I'd attempted to get as many collective screenshots of the sim I could get from various people. One of the sadder things about the Faire is that it is not permanent – two months' worth of work is destroyed in a matter of seconds. I suppose that's something I like about it. There is definite beauty in impermanence.

Here's a gallery of some of the better screenshots:

Get the flash player here: http://www.adobe.com/flashplayer

 And now, this is the part where I express my unending gratitude.

The DragonSpire would not have become a reality without my small team of best friends and colleagues. With how utterly chaotic March/April has been for me, this project would have absolutely overwhelmed and buried me if it had not been for the help and encouragement of my team.

From left to right; Viodelic, Elysium Hynes, Saikatsu Epsilon, Khyle Sion, Astrea, Methias Kira.

Saikatsu Epsilon – 3D Modelling Assistance, UV Mapping Assistance, Sim Setup
(You pulled through. You did it, and you did so much! You’ve proved to yourself that you can do anything, and you can take the praise and admiration that goes with it. You’re my best friend, Drei.)

Elysium Hynes – Blogger, Documentation, Sim Setup

Astrea – Emotional Support, Sim Setup

Viodelic – Scripting Master

Methias Kira – Motion Artist

I also want to thank Elizabeth Tinsley and Zander Greene, who have been absolutely and completely supportive throughout this elaborate venture.

Everyone really wanted to make this sim a reality. The passion and dedication shown by everyone was astounding. I have had the opportunity to work with the most cooperative and manageable team I could ever ask for.

Thank You!

Wednesday, 5 December 2012

postheadericon NEW RELEASE! Wylde Style MESH Hair: Sylvan Dojo 2


Refined Wild :: Wylde Style :: MESH Hair - Sylvan Dojo 2

After several prototypes, I finally managed to churn out a Mesh hair that I hope challenges the quality of many current, rigged Mesh hairs.

In developing new Mesh hair for Second Life, I've done my best to make the hair as versatile as possible. I've done several things in developing the hair that may actually make Mesh hair an easier experience in terms of fitting their avatar.
The hair is partial-rig, instead of full rig. I've made it so that it deforms quite well when you adjust your shape with the appropriate sliders. It includes a whopping 18 different rig styles for better avatar fit and customization (as it won't deform to things like facial width, forehead slope, and the like).
Giving customers freedom to modify their purchases, while moving forward in terms of quality, low-lag/low ARC hair, has always been of the utmost importance to me - especially in light of the fact that you can't directly modify rigged meshes.

Lightening the load time and resource consumption of often prim-heavy hair has also been a main concern of mine. Counting in at about 30 PE at rezzed size, Sylvan Dojo 2 is probably one of the lowest-resource-heavy mesh hairs out there right now. This is NOT a mesh hair made out of sculptie shapes, and imported as mesh (like many other mesh hairs currently available). This mesh hair is professionally modeled from scratch, textured by hand, and rigged to the extent that SL's skeleton will allow, in all its imperfections. You really can't expect anything less!

In ye olde Wylde Style tradition, Sylvan Dojo 2 comes with 3-way wear facial hair (which makes the very fetching mustache/goatee combo you see above when all put together) and a Hat/Hood friendly version of the mesh base. An Alpha layer specifically created for the hair to hide the scalp is also included, as are matching Hair Bases for all the colors in whatever package you choose to buy.

My Mesh hairs are now also implemented with low-lag, deletable resize/texture change scripts, to offset some of the weight that the overabundance of Rigs will put on your inventory. Simply wear your hair, click on it, and you can resize or change the color on the fly - just remember to make a copy before you play with it!

Many more colors are now available, each in their own separate pack at $250L apiece. You can also purchase a pack of Natural or Colorful shades for $400, and a whole Fatpack for only $600L. The textures are hand-painted to give the hair a nice, soft realism - colors are picked with just as much care.

Be sure to try on the DEMO before you buy. They are available for free in both my In-world store and on my SL Marketplace. The available Rigs will look different on all avatars, so it's always best to make sure they work with your 'look'.

If you like the EYES that they're wearing, be sure to check out my hand-painted Bright Eyes. You can buy them for $150 a pop In-world. Each color comes in 3 iris sizes, and they include prim eyes for glow usage, odd-colored eyes and so on.

As always, click the ad to get to the corresponding Marketplace page. Enjoy!